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Thursday January 27, 2005 12:03:29 ب.ظ

                                                                                                                   

microprocessor

 

قلب هر کامپیوتر معمولی چه کامپیوترهای رومیزی، سرور و یا Laptop ریز پردازنده است که به آن CPU یا واحد پردازشگر مرکزی نیز گویند. ریز پردازنده، موتور محاسباتی کاملی است که روی یک تراشه واحد ساخته می شود. یک ریزپردازنده مجموعه دستورات را اجرا می نماید و نوع عملکرد پردازشگر را تعیین خواهد نمود. در اصل ریزپردازنده سه کار اصلی را انجام می دهد: یکی از ALU یا واحد منطق / و علم حساب خود استفاده می نماید. یک ریزپردازنده می تواند عملیات محاسباتی نظیر جمع، تفریق، ضرب و تقسیم را انجام دهد. ریزپردازنده های جدید دارای پردازشگرهای عدد اعشاری کامل هستند که می توانند عملیات خیلی پیچیده را در اعداد اعشاری بزرگ انجام دهند.  دوم می تواند اطلاعات را از محل یک حافظه به حافظه دیگر انتقال دهد. سوم: قدرت تصمیم گیری داشته و براساس آن تصمیمات، به مجموعه دستورات جدید جهش دارد. در ریزپردازنده موارد ذیل وجود دارد: باس آدرس ( که ممکن است 8، 16 یا 32 بیتی باشد) که یک آدرس را به حافظه ارسال می نماید. باس اطلاعات ( که ممکن است 8، 16 و 32 بیتی باشد) که می تواند اطلاعات را به حافظه ارسال و دریافت نماید. خط RD (خواندن و WR نوشتن) که برای حافظه تعیین می کند در کجا می خواهد محل آدرس را دریافت یا ارسال نماید. خط ساعتی که این امکان را فراهم می آورد تپش زمان سنجی پردازشگر را تنظیم نماید. خط reset که شمارش برنامه را به صفر تبدیل نموده و عملیات را مجددا اجرا می نماید. باسها و خطوط مذکور در بالا، بهRAM و ROM وصل مي گردند. تمام کامپيوترها داراي مقداري ROM هستند و در کامپيوترهاي شخصي BIOS ، ROM (سیستم ورودی خروجی بسیک) نامیده می شود. زمانیکه، ریز پردازنده فعالیت خود را آغاز می کند اولین دستوراتی را که از BIOS بدست می آورد را اجرا می کند. ریزپردازنده ها از زبان اسمبلی استفاده می نمایند. یک اسمبلر می تواند کلمات را به الگوهای بیتی ترجمه نماید و آن در حافظه برای اجرای ریزپردازنده قرار...

The computer you are using to read this page uses a microprocessor to do its work. The microprocessor is the heart of any normal computer, whether it is a desktop machine, a server, or a laptop. The microprocessor you are using might be a Pentium, a K6, a PowerPC, a Sparc or any of the many other brands and types of microprocessors, but they all do approximately the same thing in approximately the same way.

Microprocessor History
A microprocessor - also known as a CPU or Central Processing Unit - is a complete computation engine that is fabricated on a single chip. The first microprocessor was the Intel 4004, introduced in 1971. The 4004 was not very powerful - all it could do was add and subtract, and it could only do that four bits at a time. But it was amazing that everything was on one chip. Prior to the 4004, engineers built computers either from collections of chips or from discrete components (transistors wired one at a time). The 4004 powered one of the first portable electronic calculators.

The first microprocessor to make it into a home computer was the Intel 8080, a complete 8-bit computer on one chip introduced in 1974. The first microprocessor to make a real splash in the market was the Intel 8088, introduced in 1979 and incorporated into the IBM PC (which first appeared in 1982 or so). If you are familiar with the PC market and its history, you know that the PC market moved from the 8088 to the 80286 to the 80386 to the 80486 to the Pentium to the Pentium-II to the new Pentium-III. All of these microprocessors are made by Intel and all of them are improvements on the basic design of the 8088. The new Pentiums-IIIs can execute any piece of code that ran on the original 8088, but the Pentium-III runs about 3,000 times faster!

The following table helps you to understand the differences between the different processors that Intel has introduced over the years.

Name

Date

Transistors

Microns

Clock speed

Data width

MIPS

8080

1974

6,000

6

2 MHz

8

0.64 MIPS

First home computers

8088

1979

29,000

3

5 MHz

16 bits, 8 bit bus

0.33 MIPS

First IBM PC

80286

1982

134,000

1.5

6 MHz

16 bits

1 MIPS

IBM ATs. Up to 2.66 MIPS at 12 MHz

80386

1985

275,000

1.5

16 MHz

32 bits

5 MIPS

Eventually 33 MHz, 11.4 MIPS

80486

1989

1,200,000

1

25 MHz

32 bits

20 MIPS

Eventually 50 MHz, 41 MIPS

Pentium

1993

3,100,000

0.8

60 MHz

32 bits, 64 bit bus

100 MIPS

Eventually 200 MHz

Pentium II

1997

7,500,000

0.35

233 MHz

32 bits, 64 bit bus

400 MIPS?

Eventually 450 MHz, 800 MIPS?

Pentium III

1999

9,500,000

0.25

450 MHz

32 bits, 64 bit bus

1,000 MIPS?

 

 

Information about this table:

  • The date is the year that the processor was first introduced. Many processors are re-introduced at higher clock speeds for many years after the original release date.
  • Transistors is the number of transistors on the chip. You can see that the number of transistors on a single chip has risen steadily over the years.
  • Microns is the width, in microns, of the smallest wire on the chip. For comparison, a human hair is 100 microns thick. As the feature size on the chip goes down, the number of transistors rises.
  • Clock speed is the maximum rate that the chip can be clocked. Clock speed will make more sense in the next section.
  • Data Width is the width of the ALU. An 8-bit ALU can add/subtract/multiply/etc. two 8-bit numbers, while a 32-bit ALU can manipulate 32-bit numbers. An 8-bit ALU would have to execute 4 instructions to add two 32-bit numbers, while a 32-bit ALU can do it in one instruction. In many cases the external data bus is the same width as the ALU, but not always. The 8088 had a 16-bit ALU and an 8-bit bus, while the modern Pentiums fetch data 64 bits at a time for their 32-bit ALUs.
  • MIPS stands for Millions of Instructions Per Second, and is a rough measure of the performance of a CPU. Modern CPUs can do so many different things that MIPS ratings lose a lot of their meaning, but you can get a general sense of the relative power of the CPUs from this column.

From this table you can see that, in general, there is a relationship between clock speed and MIPS. The maximum clock speed is a function of the manufacturing process and delays within the chip. There is also a relationship between the number of transistors and MIPS. For example, the 8088 clocked at 5 MHz but only executed at 0.33 MIPS (about 1 instruction per 15 clock cycles). Modern processors can often execute at a rate of 2 instructions per clock cycle. That improvement is directly related to the number of transistors on the chip and will make more sense in the next section.

RAM and ROM
The previous section talked about the address and data buses, as well as the RD and WR lines. These buses and lines connect either to RAM or ROM - generally both. In our sample microprocessor we have an address bus 8 bits wide and a data bus 8 bits wide. That means that the microprocessor can address 28 = 256 bytes of memory, and it can read or write 8 bits of the memory at a time. Let's assume that this simple microprocessor has 128 bytes of ROM starting at address 0 and 128 bytes of RAM starting at address 128.

ROM stands for Read-Only Memory. A ROM chip is programmed with a permanent collection of pre-set bytes. The address bus tells the ROM chip which byte to get and place on the data bus. When the RD line changes state, the ROM chip presents the selected byte onto the data bus.

RAM stands for Random Access Memory. RAM contains bytes of information and the microprocessor can read or write to those bytes depending on whether the RD or WR line is signaled. One problem with today's RAM chips is that they forget everything once they power goes off. That is why the computer needs ROM.

By the way, nearly all computers contain some amount of ROM (it is possible to create a simple computer that contains no RAM (many microcontrollers do this by placing a handful of RAM bytes on the processor chip itself), but generally impossible to create one that contains no ROM). On a PC, the ROM is called the BIOS (Basic Input/Output System). When the microprocessor starts, it begins executing instructions it finds in the BIOS. The BIOS instructions do things like testing the hardware in the machine, and then it goes to the hard disk to fetch the boot sector . This boot sector is another small program, and the BIOS stores it in RAM after reading it off the disk. The microprocessor then begins executing the boot sector's instructions from RAM. The boot sector program will tell the microprocessor to fetch something else from the hard disk into RAM, which the microprocessor then executes, and so on. This is how the microprocessor loads and executes the entire operating system.

Understanding Microprocessor Instructions
Even the incredibly simple microprocessor shown in the previous example will have a fairly large set of instructions that it can perform. The collection of instructions is implemented as bit patterns, each one of which has a different meaning when loaded into the instruction register. Humans are not particularly good at remembering bit patterns, so a set of short words are defined to represent the different bit patterns. This collection of words is called the assembly language of the processor. An assembler can translate the words into their bit patterns very easily, and then the output of the assembler is placed in memory for the microprocessor to execute.

Here's the set of assembly language instructions that the designer might create for the simple microprocessor shown above:

  • LOADA mem - Load register A from memory address
  • LOADB mem - Load register B from memory address
  • CONB con - Load a constant value into register B
  • SAVEB mem - Save register B to memory address
  • SAVEC mem - Save register C to memory address
  • ADD - Add A and B and store the result in C
  • SUB - Subtract A and B and store the result in C
  • MUL - Multiply A and B and store the result in C
  • DIV - Divide A and B and store the result in C
  • COM - Compare A and B and store result in test
  • JUMP addr - Jump to an address
  • JEQ addr - Jump if equal, to address
  • JNEQ addr - Jump if not equal, to address
  • JG addr - Jump if Greater than, to address
  • JGE addr - Jump if Greater than or equal, to address
  • JL addr - Jump if Less than, to address
  • JLE addr - Jump if Less than or equal, to address
  • STOP - Stop execution

If you have read the HSW article entitled How C Programming Works, then you know that this simple piece of C code will calculate the Factorial of 5 (where the Factorial of 5 = 5! = 5 * 4 * 3 * 2 * 1 = 120):

a=1;
f=1;
while (a <= 5)
{
    f = f * a;
    a = a + 1;
}

At the end of the program's execution, the variable f contains the factorial of 5.

A C Compiler translates this C code into assembly language. Assuming that RAM starts at address 128 in this processor and ROM (which contains the assembly language program) starts at address 0, then for our simple microprocessor the assembly language might look like this:

// Assume a is at address 128
// Assume F is at address 129
0   CONB 1      // a=1;
1   SAVEB 128
2   CONB 1      // f=1;
3   SAVEB 129
4   LOADA 128   // if a > 5 the jump to 17
5   CONB 5
6   COM
7   JG 17
8   LOADA 129   // f=f*a;
9   LOADB 128
10  MUL
11  SAVEC 129
12  LOADA 128   // a=a+1;
13  CONB 1
14  ADD
15  SAVEC 128
16  JUMP 4       // loop back to if
17  STOP

So now the question is, "How do all of these instructions look in ROM?" Each of these assembly language instructions must be represented by a binary number. For the sake of simplicity, let's assume each assembly language instruction is given a unique number, like this:

  • LOADA - 1
  • LOADB - 2
  • CONB - 3
  • SAVEB - 4
  • SAVEC mem - 5
  • ADD - 6
  • SUB - 7
  • MUL - 8
  • DIV - 9
  • COM - 10
  • JUMP addr - 11
  • JEQ addr - 12
  • JNEQ addr - 13
  • JG addr - 14
  • JGE addr - 14
  • JL addr - 16
  • JLE addr - 17
  • STOP - 18

The numbers are known as opcodes. In ROM, our little program would look like this:

// Assume a is at address 128
// Assume F is at address 129
Addr opcode/value
0    3             // CONB 1
1    1
2    4             // SAVEB 128
3    128
4    3             // CONB 1
5    1
6    4             // SAVEB 129
7    129
8    1             // LOADA 128
9    128
10   3             // CONB 5
11   5
12   10            // COM
13   14            // JG 17
14   31
15   1             // LOADA 129
16   129
17   2             // LOADB 128
18   128
19   8             // MUL
20   5             // SAVEC 129
21   129
22   1             // LOADA 128
23   128
24   3             // CONB 1
25   1
26   6             // ADD
27   4             // SAVEB 128
28   128
29   11            // JUMP 4
30   8
31   18            // STOP

You can see that 7 lines of C code became 17 lines of assembly language and that became 31 bytes in ROM.

The instruction decoder needs to turn each of the opcodes into a set of signals that drive the different components inside the microprocessor. Let's take the ADD instruction as an example and look at what it needs to do:

  • During the first clock cycle we need to actually load the instruction. Therefore the instruction decoder needs to:
    • activate the tri-state buffer for the program counter
    • activate the RD line
    • activate the data-in tri-state buffer
    • latch the instruction into the instruction register
  • During the second clock cycle the ADD instruction is decoded. It needs to do very little:
    • Set the operation of the ALU to addition
    • Latch the output of the ALU into the C register
  • During the third clock cycle, the program counter is incremented (in theory this could be overlapped into the second clock cycle).

Every instruction can be broken down as a set of sequenced operations like these that manipulate the components of the microprocessor in the proper order. Some instructions, like this ADD instruction, might take 2 or 3 clock cycles. Others might take 5 or 6 clock cycles.

Performance
The number of transistors available has a huge effect on the performance of a processor. As seen earlier, a typical instruction in a processor like an 8088 took 15 clock cycles to execute. Because of the design of the multiplier, it took approximately 80 cycles just to do one 16-bit multiplication on the 8088. With more transistors, much more powerful multipliers capable of single-cycle speeds become possible.

More transistors also allow a technology called pipelining. In a pipelined architecture, instruction execution overlaps. So even though it might take 5 clock cycles to execute each instruction, there can be 5 instructions in various stages of execution simultaneously. That way it looks like one instruction completes every clock cycle.

Many modern processors have multiple instruction decoders, each with its own pipeline. This allows multiple instruction streams, which means more than one instruction can complete during each clock cycle. This technique can be quite complex to implement, so it takes lots of transistors.

The trend in processor design has been toward full 32-bit ALUs with fast floating point processors built in and pipelined execution with multiple instruction streams. There has also been a tendency toward special instructions (like the MMX instructions) that make certain operations particularly efficient. There has also been the addition of hardware virtual memory support and L1 caching on the processor chip. All of these trends push up the transistor count, leading to the multi-million transistor powerhouses available today. These processors can execute about one billion instructions per second!

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